ISteamRemoteStorage Interface (Steamworks Documentation)
https://partner.steamgames.com/doc/api/ISteamRemoteStorage
Jan 01, 1970 · Opens a binary file, reads the contents of the file into a byte array, and then closes the file. NOTE: This is a synchronous call and as such is a will block your calling thread on the disk IO, and will also block the SteamAPI, which can cause other threads in your application to block. To avoid "hitching" due to a busy disk on the client machine using FileReadAsync, the …
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